new dm to fantasy grounds whats the best starting dungeon modules

#1

similarly's Avatar


Which modules?

tldr: is there an piece of cake mode to know which modules I demand? Too, if I load a module in-game, can my players use it right away, or would they have to restart FGU?

I know this is an experience consequence, and with more experience I'll figure it out, but was wondering if someone might have general advice.

I have a LOT of modules, and right at present it takes FGU about iii minutes to load them. I've seen communication here in the forums not to load all the modules, but I'thou not 100% sure which ones I need and which ones I don't.

I know I tin plough off adventures I'm non using (except some might have maps that could be useful if I suddenly need a map for an unexpected encounter).

I imagine some resource could exist turned off that I'd only need for grapheme creation (PHB? DMG? Sword Coast Adventurer's Guide?) For example, with everything loaded, under the "races" tab, I have nearly 10 entries merely for "dwarf", but if I plough off some resources, until I only take one dwarf, won't that turn off other race options? Once grapheme cosmos is over, tin I unload those modules without any sick furnishings, or does FGU need those modules loaded to figure things?

Any Advice?

Also, FGU is not responding correct now, and chore director is showing 10,500+ mb of memory? That seems like a LOT of memory for something like FGU considering that my entire smiteworks programs files merely amounts to 287mb and my appdata/roaming file is simply most 2 gigs. So why is FGU swinging ten gigs of ram?

Final edited by similarly; August 29th, 2020 at fifteen:19.

#2

LordEntrails's Avatar


Unproblematic, if you are not actively using something, and then you don't need it loaded.

There are two 'modes' that GMs work in, i is entrada development. That is when you are creating or modifying stuff. And in this mode y'all usually need more than modules loaded; such equally monster books, an take a chance or two, and maybe the PHB for creating PCs and using the items for parcels. You lot probably also want the DMG for reference to NPC and encounter cosmos and magic items.

When you are running an adventure you lot are in some other 'fashion'. In this case all you demand loaded is the hazard and possible your development module (where yous copied everything from all those other resources during 'evolution manner'. You practise not need additional modules open like adventures, monster books, PHB, DMG, etc. In the off adventure that during play you need something from one of them, they take maybe 30 seconds to load, and it'due south much wiser to load and unload them every bit needed then to have them loaded merely in case. Don't load adventures just to accept the maps available in case you need them, load them if you demand them, or as I practise, have a folder full of maps you have gotten off the forums and intent and and then when you need an actress map load/re-create from there every bit needed (and imo don't load them all into your assets, that's asking for problem if yous accept thousands of maps like me).

As for players having access, bold yous are meaning player modules, they will be able to begin downloading them from the beginning or when the GM marks them for player use. Players don't, and shouldn't exist given access to, DM modules like monster manuals, the adventure, etc. They only demand the PHB, Xanathar's, etc. And if you utilize the Adventure League dominion of PHB +i, then they only need the PHB plus one other volume loaded (plus mayhap things similar effects modules).

As for RAM usage, folder size has little to do with information technology considering all of the "stuff" in your FG Data folder is compressed to save deejay space. When you lot open up that in RAM information technology can exist more than ten times equally large. Especially images, they are all about compression.


#three

similarly's Avatar


EDIT: sorry, I was writing this when you answered. We can safely ignore this. I understand at present. Thank y'all.

Question: If I have the PHB and DMG and Monster'due south manual, should I unload the "5E SRD Bestiary", "5E SRD Data" and "5E SRD Magic Items"?

Here'due south my list of modules: Tin can I safely unload a bunch of these and just load as needed?
5e srd bestiary
5e srd data
5e srd magic items
"An Elf and an Orc Had a Little Baby" (a resource on multiracial characters)
Volume of Heroic Races
Book of Lost Spells (If I unload it, can players nonetheless use those spells okay in-game?)
Broderick's Compendium: Plants and Fungi Beyond the Realm
Calendars
Calpurnia's 101 Bottom Magical Items
Cobblestone City (maps)
Content Generator 2020 5e
D&D 5e FAQs
D&D 5e Unearthed Arcana (players, dm)
D&D Basic Rules (players, dm)
D&D Dungeon Master's Guide (players, maps)
D&D Eberron Rising from the Concluding War (dm, players, relics)
D&D Elemental Evil - Player'due south Companion
D&D Explorer'south Guide to Wildemount (dm, players, adventures)
D&D Guildmaster's Guide to Ravnica (dm, krenko's style, players)
D&D Monster Manual
D&D Mordenkainen's Tome of Toes (dm, players)
D&D Mythic Odysseys of Theros (dm, players, risk, maps)
D&D Player's Handbook
D&D Sword Coast Charlatan's Guide (dm, maps, players)
D&D Volo'southward Guide to Monsters (dm, maps, players)
D&D Xanathat's Guide to Everything (dm, players)
Default Fumble and Disquisitional Hits Tables
Dungeons & Dragons & Drugs & Alcohol
Fantastic Tomes & Librams
FG Battle Maps
Food and Drink
Lost Artifacts of Greyghast
Midgard Heroes
New Weapons 5e homebrew
NPC Quirks
Ravnica Maps
Remarkable Inns and their Drinks
Remarkable Shops & Their Wares
Southland Heroes
SRD Items Store
Tome of Beasts
Ultimate Bestiary: Revenge of the Horde (5e)
UM Trinkets
Underworld Races and Classes (players and dm guide)
Unlikely heroes
Waterdeep metropolis encounters
Zacchaeus' dragon heist map pack

(there are as well a bunch of adventures, and soon will be a couple more than resource)

Last edited by similarly; August 29th, 2020 at 15:45.

#4

similarly's Avatar


Quote Originally Posted by LordEntrails View Post

Unproblematic, if you are not actively using something, then you don't need it loaded.

There are two 'modes' that GMs work in, i is campaign development. That is when y'all are creating or modifying stuff. And in this mode you usually need more modules loaded; such as monster books, an risk or 2, and possibly the PHB for creating PCs and using the items for parcels. You probably also desire the DMG for reference to NPC and run into creation and magic items.

When you are running an adventure y'all are in another 'mode'. In this case all yous need loaded is the adventure and possible your development module (where y'all copied everything from all those other resources during 'development mode'. You do non need additional modules open similar adventures, monster books, PHB, DMG, etc. In the off chance that during play you demand something from one of them, they take perhaps 30 seconds to load, and information technology's much wiser to load and unload them equally needed then to have them loaded just in instance. Don't load adventures merely to take the maps available in case yous need them, load them if you need them, or as I practice, have a folder full of maps you have gotten off the forums and intent and so when yous need an extra map load/copy from at that place every bit needed (and imo don't load them all into your assets, that'due south request for problem if you lot have thousands of maps similar me).

Equally for players having access, assuming y'all are meaning player modules, they will exist able to begin downloading them from the start or when the GM marks them for thespian use. Players don't, and shouldn't be given access to, DM modules similar monster manuals, the hazard, etc. They only need the PHB, Xanathar's, etc. And if you use the Adventure League dominion of PHB +one, then they just need the PHB plus i other book loaded (plus maybe things like effects modules).

As for RAM usage, folder size has little to do with it because all of the "stuff" in your FG Data binder is compressed to save disk infinite. When y'all open that in RAM information technology can be more than 10 times as big. Especially images, they are all about compression.

Thank you. That makes complete sense. So I tin can just unload what I'm not using. That's much amend.

#five

Granamere's Avatar


Also if you take something used from a volume AKA Modernistic and y'all click to use information technology and the Modernistic is not opened it will prompt you to load information technology. Try it out load upwards an come across that has the creature you copied to it from Monster Manual. Now unload Monster Manual and so go an try and open up the fauna info. It should prompt you to load Monster Manual.

Also I would unload
5e srd bestiary
5e srd information
5e srd magic items

Since you already accept DMs Guide and Player Guide loaded.


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Source: https://www.fantasygrounds.com/forums/showthread.php?61310-Which-modules

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